<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>SYMBOL POWERS Devlog - itch.io</title><link>https://uaq.itch.io/symbolpowers</link><description>a tactical mess</description><item><guid>https://uaq.itch.io/symbolpowers/devlog/1654025/v066d</guid><title>v066d</title><link>https://uaq.itch.io/symbolpowers/devlog/1654025/v066d</link><pubDate>Sun, 06 Sep 2026 03:46:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed another fect/bliz bug. Hopefully... Also got the score centring properly and displaying the eggplants (if any?!) slightly nicer...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1653300/v066c</guid><title>v066c</title><link>https://uaq.itch.io/symbolpowers/devlog/1653300/v066c</link><pubDate>Sat, 05 Sep 2026 13:52:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed moving on game over reset. Also discovered (and hopefully fixed) a bug with HUSK. Mainly this update was to add an eggplant for old times sake. Let me know if you find it...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1651416/v066b</guid><title>v066b</title><link>https://uaq.itch.io/symbolpowers/devlog/1651416/v066b</link><pubDate>Thu, 03 Sep 2026 21:11:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I manage to get an insanely good score and found an unintended interaction with NOCK. It was already pretty strong but this was too strong. Fixed that so it worked as intended. Also aligned the health...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1648273/v066</guid><title>v066</title><link>https://uaq.itch.io/symbolpowers/devlog/1648273/v066</link><pubDate>Tue, 01 Sep 2026 06:44:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Sneaking in one last edit now the Jam is technically concluding. Made the Colourblind mode persistent across runs. Fixed alignment of the game over text Secretly fixed FECT level 2 and 3 effects (shhh...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1645532/v065</guid><title>v065</title><link>https://uaq.itch.io/symbolpowers/devlog/1645532/v065</link><pubDate>Sun, 30 Aug 2026 06:11:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The end of the jam is only a couple of days away so I&#039;ve focused on a few important things. I&#039;ve added sounds in to (hopefully) every effect. I&#039;m not sure how happy I&#039;ll be with them but they are in...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1586904/v002</guid><title>v002</title><link>https://uaq.itch.io/symbolpowers/devlog/1586904/v002</link><pubDate>Wed, 26 Aug 2026 13:01:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 002 adds: Enemies may grow health back, likeliness scales with score Added music and made the sound effects adhere to the mode (A Locrian) Enemies now have a spawning turn Enemies avoid each o...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1641389/v064</guid><title>v064</title><link>https://uaq.itch.io/symbolpowers/devlog/1641389/v064</link><pubDate>Wed, 26 Aug 2026 13:00:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed another bug. Small changes to HUSK which might help it be a viable pick. Slight change to FECT but not sure it&#039;s going to help much. At least it will do more after the early game. NOCK still rei...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1639734/v063b</guid><title>v063B</title><link>https://uaq.itch.io/symbolpowers/devlog/1639734/v063b</link><pubDate>Mon, 24 Aug 2026 20:43:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>solve a bug, find another. Fun times. Also updated birb to be less insane at level 2...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1639066/v063</guid><title>v063</title><link>https://uaq.itch.io/symbolpowers/devlog/1639066/v063</link><pubDate>Mon, 24 Aug 2026 07:09:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v063 - I&#039;m running out of things to fix and now should just be testing how the balance feels. Some nice folk over on the brough discord gave it a crack and shared some valuable feedback which makes me...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1635790/v062</guid><title>v062</title><link>https://uaq.itch.io/symbolpowers/devlog/1635790/v062</link><pubDate>Fri, 21 Aug 2026 08:32:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NDEyNDYyLmdpZg==/original/2zKl9R.gif"/><p>Finally got some power levelling happening which felt like a milestone to be a roguelike (maybe?). Combined some powers and cut some in the process. But maybe that&#039;s a good thing. The whole pool has a...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1623321/v058</guid><title>v058</title><link>https://uaq.itch.io/symbolpowers/devlog/1623321/v058</link><pubDate>Mon, 10 Aug 2026 12:49:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>woah so it&#039;s been a bit since I&#039;ve put a new version here. I&#039;ve added a lot of visual effects and some new powers. They were all doozies. Every time I think I&#039;m getting a handle on the system to anima...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1617337/v054</guid><title>v054</title><link>https://uaq.itch.io/symbolpowers/devlog/1617337/v054</link><pubDate>Tue, 04 Aug 2026 21:53:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>got the power swapping going. Power no longer tied to colour. A couple of new ones in. More to add. Push didn’t make it back in but it will. Game is moving closer to where I wanted it to be with som...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1601113/v042</guid><title>v042</title><link>https://uaq.itch.io/symbolpowers/devlog/1601113/v042</link><pubDate>Fri, 24 Jul 2026 10:19:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some nice changes - visual overhaul of the orb effects. Some stronger ability identity and a few additional effects/mechanics. Hopefully none of them feel too weak, and there&#039;s a way to get to the nex...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1597950/v040</guid><title>v040</title><link>https://uaq.itch.io/symbolpowers/devlog/1597950/v040</link><pubDate>Wed, 22 Jul 2026 08:02:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m surprisingly pleased with this iteration. There was only one thing left on my to-do list... damn. I think all the abilities are in a good space and balance each other some. They&#039;ll probably change...</p>]]></description></item><item><guid>https://uaq.itch.io/symbolpowers/devlog/1593357/v030</guid><title>v030</title><link>https://uaq.itch.io/symbolpowers/devlog/1593357/v030</link><pubDate>Sun, 19 Jul 2026 13:12:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to everyone who gave it a go - especially @Gainsworthy who played the heck out of the previous version until they were bored. We&#039;ve got the magical 7 in. I had a lot of thoughts about where the...</p>]]></description></item></channel></rss>