
SYMBOL POWERS
This game was co-opted into the 30th Eggjam for Secret Life of Games Podcast. Big thanks to the hosts and the whole community for creating such a lovely space to hang out and learn. Thanks to Joe for keeping the eggjam alive.
Hope this helps:

The powers are listed here

very special thanks to @gainsworthy for their persistent support and enthusiasm throughout development (and many name ideas!)
included the p8.png file for those playing at home.
| Updated | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | uaq |
| Genre | Strategy |
| Made with | PICO-8 |
| Tags | 2D, broughlike, eggjam, PICO-8, Pixel Art, Roguelike, slogjam, Tactical, Turn-based |
| Average session | A few minutes |
| Inputs | Keyboard, Joystick, Smartphone |
| Accessibility | Color-blind friendly, Textless |
| Content | No generative AI was used |
Download
Download
sp_v066d.p8.png 25 kB

Comments
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This is so neat! Kinda like a broughlike super crate box? I love how you communicate status with the chromatic aberration-like effect, I'd never have thought of doing it that way.
In my runs so far the powers feel very rare, which may be needed in order to let the screen populate in between power acquisitions, but it might be nice to acquire them more quickly so that more of the game can be centered around "the fun part". I may be missing something about how the game works, though.
Great job with the jam!!
Thanks for checking it out mate! Good note on power rarity. It’s not something I experience much anymore as I mostly get past 49 which usually means having a full load out.
One tip I can give (which I should have worked out how to make more obvious) is that prioritising enemies over orbs is a much more successful strategy. One enemy left alone can turn into way too many very quickly.