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Submission to The 30th Secret Jam of Games
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Devlog
v066d
September 06, 2026
by
uaq
fixed another fect/bliz bug. Hopefully... Also got the score centring properly and displaying the eggplants (if any?!) slightly nicer...
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v066c
September 05, 2026
by
uaq
fixed moving on game over reset. Also discovered (and hopefully fixed) a bug with HUSK. Mainly this update was to add an eggplant for old times sake. Let me know if you find it...
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v066b
September 03, 2026
by
uaq
I manage to get an insanely good score and found an unintended interaction with NOCK. It was already pretty strong but this was too strong. Fixed that so it worked as intended. Also aligned the health...
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v066
September 01, 2026
by
uaq
Sneaking in one last edit now the Jam is technically concluding. Made the Colourblind mode persistent across runs. Fixed alignment of the game over text Secretly fixed FECT level 2 and 3 effects (shhh...
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v065
August 30, 2026
by
uaq
The end of the jam is only a couple of days away so I've focused on a few important things. I've added sounds in to (hopefully) every effect. I'm not sure how happy I'll be with them but they are in...
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v002
August 26, 2026
by
uaq
Version 002 adds: Enemies may grow health back, likeliness scales with score Added music and made the sound effects adhere to the mode (A Locrian) Enemies now have a spawning turn Enemies avoid each o...
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v064
August 26, 2026
by
uaq
fixed another bug. Small changes to HUSK which might help it be a viable pick. Slight change to FECT but not sure it's going to help much. At least it will do more after the early game. NOCK still rei...
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v063B
August 24, 2026
by
uaq
solve a bug, find another. Fun times. Also updated birb to be less insane at level 2...
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v063
August 24, 2026
by
uaq
v063 - I'm running out of things to fix and now should just be testing how the balance feels. Some nice folk over on the brough discord gave it a crack and shared some valuable feedback which makes me...
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v062
August 21, 2026
by
uaq
Finally got some power levelling happening which felt like a milestone to be a roguelike (maybe?). Combined some powers and cut some in the process. But maybe that's a good thing. The whole pool has a...
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v058
August 10, 2026
by
uaq
#update, #visuals, #woah, #eeep
woah so it's been a bit since I've put a new version here. I've added a lot of visual effects and some new powers. They were all doozies. Every time I think I'm getting a handle on the system to anima...
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v054
August 04, 2026
by
uaq
got the power swapping going. Power no longer tied to colour. A couple of new ones in. More to add. Push didn’t make it back in but it will. Game is moving closer to where I wanted it to be with som...
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v042
July 24, 2026
by
uaq
Some nice changes - visual overhaul of the orb effects. Some stronger ability identity and a few additional effects/mechanics. Hopefully none of them feel too weak, and there's a way to get to the nex...
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v040
July 22, 2026
by
uaq
I'm surprisingly pleased with this iteration. There was only one thing left on my to-do list... damn. I think all the abilities are in a good space and balance each other some. They'll probably change...
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v030
July 19, 2026
by
uaq
Thanks to everyone who gave it a go - especially @Gainsworthy who played the heck out of the previous version until they were bored. We've got the magical 7 in. I had a lot of thoughts about where the...
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